The Texture Artist will be responsible for creating Minecraft low-res pixel textures for blocks, items, and other in-game graphics.
We require someone with previous pixel art or general game art experience, who is open to creative feedback and has strong communication skills.
The Game Mechanic will be responsible for implementing Minecraft Bedrock commands, functions and behaviours into maps.
We require someone with previous and in-depth Minecraft Java, and ideally, Minecraft Bedrock knowledge, as well as strong communication skills and being open to regular feedback. Previous add-on experience is welcome, but not necessary.
The Sound Designer will be responsible for creating and implementing sound effects into Minecraft maps.
We require someone with strong previous experience in creating themed, cohesive, and high-quality sounds, who is open to creative feedback and has strong communication skills.
The Level Designer will be responsible for creating fun, playable gameplay experiences and iterate basic environments which prove core gameplay concepts on the Minecraft Java and Bedrock Edition.
We require someone with strong previous level design experience, excellent communication skills, and a passion for games.